NIZA
HUANG
Statment
Illustration is a visual language, which can communicate with people
on a global level. We can understand each other through an image
or drawing, without speaking the same language. In this project,
I utilize this power of illustration, within my jewellery collection.
The accompanying animation creates a narrative in motion and establishes
a link between the original illustration and the final jewellery
collection. The overall intention was to create ways of representing
three-dimensional forms from two-dimensional drawings. The individual
objects developed from the animation, suggesting they jump out from
the story to be worn with fun.
Context
I made a relationship between jewellery and illustration. I used
the things which have appeared in my drawings to make them become
jewellery and transfer 2-D lines into 3-D objects. I made an animation
to express a story, a scene, a feeling and a meaning, and also used
it to give jewellery life and emotion. It will look like everything
jumps out from the story and people can wear it with fun. People
will feel more interested in wearing my jewellery after seeing my
animation. On the other hand, when they see my jewellery, they will
have the desire to discover the story, and my animation can help
me to express the story.
Objectives
It is a collection which involves rings, necklaces, chains, earrings,
and all the components of this jewellery are developed from my animation.
Some of them are one-off pieces and others are production works.
In addition, I developed promotional products such as a jewellery
keeper, and use my animation as much as possible.
Conclusion
In regard to the animation, the final image of the animation comes
from an illustration of a hand and puppet to a picture of a real
hand and jewellery puppet; therefore, the animation makes a link
to jewellery, and they have relationships between each other. Moreover,
when the jewellery is worn, it will have a movement. It is also
like that there is an animation which is played on a person’s
body, and this also emphasizes the relationship and the link between
jewellery and animation.
I have
made the animation which is white and black but also colourful,
which is dark but also hopeful, and which is eccentric but also
easy understanding. I love this contradiction in the same object,
and this is what I like to show in this project. Therefore, transforming
the animation to jewellery, I like to magnify this conflict. Because
of the combination of cold material (acrylic, metal) and warm material
(wood, leather, bone), the overall senses of these pieces of jewellery
also have strong contrasts. In addition, I only used white, black,
clear, and natural color (wood, leather, bone and metal) to keep
the jewellery multifold but also simple. With regard to the collection,
since the ideas of these objectives are all from the animation,
each piece has a very different sense between each other but similar
elements and components, and they are serials and articulated to
each other.
Biographical
Details